Editor/Tool/Subtools/ArchBridgeSubtool.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Editor;
using Sandbox;
namespace Sunless.Architecture;
[Title( "Bridge" ), Icon( "linear_scale" ), Group( "04" )]
public sealed class ArchBridgeSubtool( ArchTool owner ) : ArchSubtool( owner ) {
protected override ArchKind? DraftKind => ArchKind.Bridge;
public override ArchSurface[] Surfaces => new[]
{
ArchSurface.Bridge, ArchSurface.Pier, ArchSurface.Post, ArchSurface.Railing, ArchSurface.Road
};
ArchBridgePart draft = new();
// Re-dresses the newest span in the plan; authoring anything else moves the counter.
int placed;
int stamp;
protected override string Title() => "Span Bridge";
protected override string Advice() => "Drag between two roads to join and span them, or along one to bridge it.";
public override void OnEnabled() {
base.OnEnabled();
ArchWorkflow.Restart( Scope( "flow" ) );
}
// Shown in the panel - an untold live edit reads as the tool acting alone.
ArchBridgePart Placed => placed != 0 && Owner.Plan.NextId == stamp ? Owner.Plan.FindBridge( placed ) : null;
ArchBridgePart Edited => Placed ?? draft;
// A bridge IS its structure - a type replaces it whole, nothing per-drag to seed. Advancing the step is the
// refresh, so this one never calls for a second.
void Adopt( ArchBridgeType type ) {
if ( Placed is { } span ) {
ArchRoadUi.Retype( Owner, span, type );
Owner.Touch( "Retype Bridge" );
return;
}
draft = type.Spanning( 0f, 0f );
}
void Seeded() {
if ( draft.Type.Length > 0 || ArchRoadCatalogs.Bridges().FirstOrDefault() is not { } first ) {
return;
}
draft = first.Spanning( 0f, 0f );
}
protected override void OnDrag( Vector2 from, Vector2 to ) {
Seeded();
if ( !Reached( from, out var near, out _ ) ) {
return;
}
if ( Reached( to, out var far, out _ ) && far != near ) {
Join( near, far );
return;
}
if ( Spanned( from, to, out var road, out var span ) ) {
Add( road, span );
}
}
// Bridging makes the two runs ONE; the near keeps name and section, the far is absorbed.
void Join( ArchRoadPart near, ArchRoadPart far ) {
var join = ArchJoin.Across( near, far, ArchBridge.ShortestSpan );
if ( !join.IsUsable ) {
Log.Info( $"Architecture: {join.Refused}." );
return;
}
join.Apply( Owner.Plan, near, far );
Add( near, join.Span );
}
void Add( ArchRoadPart road, ArchRoadSpan span ) {
var bridge = Edited.Copy( span.From, span.To );
bridge.Id = Owner.Plan.AllocateId();
bridge.Name = $"Bridge{road.Bridges.Count + 1}";
road.Bridges.Add( bridge );
FinishDraft( bridge.Id );
Owner.Commit( "Span Bridge" );
placed = bridge.Id;
stamp = Owner.Plan.NextId;
Refresh();
}
protected override void DrawHover( Vector2 point ) {
base.DrawHover( point );
if ( !Reached( point, out var road, out var frame ) ) {
ArchGhost.Note( new Vector3( point.x, point.y, Owner.LevelHeight ), "drag along a road" );
return;
}
var reach = road.Reach();
Gizmo.Draw.Color = ArchGhost.Accent;
Gizmo.Draw.Line( frame.Side( -reach ), frame.Side( reach ) );
ArchGhost.Note( frame.Position, $"{road.Name} {frame.Distance / 12f:0} ft along" );
}
protected override void DrawPreview() {
if ( !Reached( DragStart, out var near, out _ ) ) {
base.DrawPreview();
return;
}
if ( Reached( DragCurrent, out var far, out _ ) && far != near ) {
Joining( near, far );
return;
}
if ( !Spanned( DragStart, DragCurrent, out var road, out var span ) ) {
base.DrawPreview();
return;
}
// A sketch - Show would edit the plan from inside a preview.
var alone = road.Copy();
alone.Nodes = road.Nodes;
Show( alone, Owner.Resolved( road.Id, road.Curve ), span, road.Name );
}
// The drag shows the joined run - the easing through the join is in neither centreline.
void Joining( ArchRoadPart near, ArchRoadPart far ) {
var join = ArchJoin.Across( near, far, ArchBridge.ShortestSpan );
if ( !join.IsUsable ) {
ArchGhost.Note( new Vector3( DragCurrent.x, DragCurrent.y, Owner.LevelHeight ), join.Refused );
return;
}
var sketch = near.Copy();
sketch.Nodes = join.Nodes;
var curve = ArchCurve.Of( join.Nodes );
Gizmo.Draw.Color = ArchGhost.Line;
ArchGhost.Curve( curve );
Show( sketch, curve, join.Span, $"{near.Name} + {far.Name}" );
}
void Show( ArchRoadPart road, ArchCurve curve, ArchRoadSpan span, string what ) {
var bridge = Edited.Copy( span.From, span.To );
// So the walk keeps a station on each end, as the generator's does.
road.Bridges = new List<ArchBridgePart> { bridge };
var shape = ArchBridge.Resolve( road, bridge, Owner.Plan, curve, ArchRoadGen.Frames( road, curve ), Owner.Kit,
new ArchGround( Owner.Scene ) );
ArchRoadPreviewDraw.Bridge( shape, false );
if ( !shape.IsUsable ) {
ArchGhost.Note( new Vector3( DragCurrent.x, DragCurrent.y, Owner.LevelHeight ),
$"{span.Length / 12f:0} ft - too short to span" );
return;
}
ArchGhost.Note( shape.Far.Frame.Position,
$"{what}: {span.Length / 12f:0} ft, {shape.Bents.Count} piers, {shape.Deepest / 12f:0.#} ft over the ground" );
}
// Both ends on ONE road - the drag's own; a too-short span is refused outright.
bool Spanned( Vector2 from, Vector2 to, out ArchRoadPart road, out ArchRoadSpan span ) {
span = default;
if ( !Reached( from, out road, out var start ) || !Owner.Resolved( road.Id, road.Curve ).Nearest( to, out var end, out _ ) ) {
return false;
}
span = new ArchRoadSpan {
From = MathF.Min( start.Distance, end.Distance ),
To = MathF.Max( start.Distance, end.Distance )
};
return span.Length >= ArchBridge.ShortestSpan;
}
// The click must land on the road's own surface - a garden drag spans nothing.
bool Reached( Vector2 point, out ArchRoadPart road, out ArchFrame frame ) {
road = Owner.RoadAt( point, out frame );
return road is not null;
}
// One list: the type first, because a bridge IS its structure and picking one replaces the lot; then the pier
// and the ends, which are what the span reads as from the street; then the typed rows. Seeding is hoisted here
// because a closed step never builds and the ghost that follows the cursor is drawn from what it seeds.
protected override void BuildOptions( ToolSidebarWidget panel ) {
Seeded();
var part = Edited;
var live = Placed;
var type = ArchRoadCatalogs.Bridge( part.Type );
var changed = live is null ? null : (Action)(() => Owner.Touch( $"Retune {live.Name}" ));
if ( live is not null ) {
panel.Layout.Add( ArchSidebarLayout.Advice( $"Editing {live.Name} live." ) );
}
using var flow = ArchWorkflow.In( panel, Scope( "flow" ), Refresh );
flow.Step( "Type", type?.Title ?? "Hand-tuned", type?.Icon ?? "linear_scale", step =>
ArchRoadUi.Types( step.Layout, part.Type, chosen => { Adopt( chosen ); step.Chose(); } ) );
if ( ArchRoadUi.Wanted( type, ArchBridgeGroup.Pier ) ) {
flow.Step( "Pier", part.Pier.ToString(), ArchRoadUi.PierGlyph( part.Pier ), step => {
ArchRoadUi.Piers( step.Layout, part, step.Chose, changed );
ArchRoadUi.PierSizes( step.Layout, part, changed );
} );
}
if ( ArchRoadUi.Wanted( type, ArchBridgeGroup.Ends ) || ArchRoadUi.Wanted( type, ArchBridgeGroup.Parapet ) ) {
flow.Step( "Ends", EndsName( part ), part.Abutments ? "foundation" : "fence", step => {
ArchRoadUi.Ends( step.Layout, part, type, Refresh, changed );
if ( part.Abutments && ArchRoadUi.Wanted( type, ArchBridgeGroup.Ends ) ) {
ArchRoadUi.Abutments( step.Layout, part, changed );
}
} );
}
if ( part.Parapet && ArchRoadUi.Wanted( type, ArchBridgeGroup.Parapet ) ) {
ArchBarrierUi.Steps( flow, part.Barrier, Refresh, changed );
}
if ( ArchRoadUi.Wanted( type, ArchBridgeGroup.Spans ) ) {
flow.Step( "Spans", $"{part.Bents} piers", "view_column", step => ArchRoadUi.Spans( step.Layout, part, changed ) );
}
if ( ArchRoadUi.Wanted( type, ArchBridgeGroup.Deck ) ) {
flow.Step( "Deck", $"{part.Slab:0.##} slab", "horizontal_rule", step => ArchRoadUi.Deck( step.Layout, part, changed ) );
}
}
static string EndsName( ArchBridgePart bridge ) => ArchPartUi.Listed( (bridge.Abutments, "Abutments"), (bridge.Parapet, "Parapet") );
}