Lang/Loc.English.cs
using System.Collections.Generic;
namespace Science;
public static partial class Loc
{
// The master table: every key the game uses, and the fallback for any key a translation lacks.
static Dictionary<string, string> English() => new()
{
// general
["on"] = "On",
["off"] = "Off",
["back"] = "Back",
// sidebar
["brand.tagline"] = "Falling-sand sandbox",
// material categories
["cat.powders"] = "Powders",
["cat.liquids"] = "Liquids",
["cat.gases"] = "Gases",
["cat.energy"] = "Energy",
["cat.life"] = "Life",
["cat.explosives"] = "Explosives",
["cat.solids"] = "Solids",
["cat.tools"] = "Tools",
// materials
["el.empty"] = "Empty",
["el.wall"] = "Wall",
["el.sand"] = "Sand",
["el.water"] = "Water",
["el.oil"] = "Oil",
["el.fire"] = "Fire",
["el.smoke"] = "Smoke",
["el.steam"] = "Steam",
["el.gas"] = "Gas",
["el.cloud"] = "Cloud",
["el.tnt"] = "TNT",
["el.c4"] = "C4",
["el.bomb"] = "Bomb",
["el.nitro"] = "Nitro",
["el.spark"] = "Spark",
["el.acid"] = "Acid",
["el.plant"] = "Plant",
["el.seed"] = "Seed",
["el.vine"] = "Vine",
["el.fuse"] = "Fuse",
["el.metal"] = "Metal",
["el.stone"] = "Stone",
["el.glass"] = "Glass",
["el.ice"] = "Ice",
["el.salt"] = "Salt",
["el.mud"] = "Mud",
["el.lava"] = "Lava",
["el.mercury"] = "Mercury",
["el.virus"] = "Virus",
["el.clone"] = "Clone",
["el.eraser"] = "Erase",
// material tooltips
["desc.sand"] = "Granular powder. Piles into slopes; bakes to glass near heat.",
["desc.water"] = "Flows and levels out. Boils to steam, makes mud with sand.",
["desc.oil"] = "Floats on water and ignites on contact with heat.",
["desc.fire"] = "Spreads to fuels, boils water, arms explosives, fades to smoke.",
["desc.smoke"] = "Rises and dissipates after fire burns out.",
["desc.steam"] = "Hot vapour from boiled water; condenses back to water.",
["desc.gas"] = "Flammable vapour that explodes when it touches heat.",
["desc.cloud"] = "Drifts upward and occasionally rains water below.",
["desc.spark"] = "Skittering energy that ignites fuels then becomes fire.",
["desc.acid"] = "Dissolves most materials; bursts explosives.",
["desc.plant"] = "Grows toward water; burns readily.",
["desc.seed"] = "Falls like sand, sprouts into plant or vine near water.",
["desc.vine"] = "Climbing growth that creeps toward water.",
["desc.salt"] = "Powder that dissolves in water and melts ice.",
["desc.mud"] = "Heavy sludge that bakes into stone when heated.",
["desc.ice"] = "Frozen solid; melts to water near heat or salt.",
["desc.lava"] = "Molten rock. Cools to stone, quenches to steam in water.",
["desc.mercury"] = "Dense liquid metal that pools and flows.",
["desc.tnt"] = "Classic explosive. Arms from heat or fuse, then detonates.",
["desc.c4"] = "High-yield charge with a larger blast radius.",
["desc.bomb"] = "Massive payload for the biggest explosions.",
["desc.nitro"] = "Volatile liquid that detonates the instant it touches heat.",
["desc.fuse"] = "Burns along its length to trigger distant charges.",
["desc.metal"] = "Sturdy barrier that mostly resists blasts.",
["desc.stone"] = "Solid rock that tumbles and piles.",
["desc.glass"] = "Transparent solid formed when sand is superheated.",
["desc.virus"] = "Infects and converts nearby matter; killed by fire.",
["desc.clone"] = "Copies whatever material touches it into empty space.",
["desc.wall"] = "Indestructible boundary that nothing can pass.",
["desc.eraser"] = "Removes material from the canvas.",
// stat chips (keep short: the chips are narrow)
["stat.particles"] = "Particles",
["stat.reactions"] = "Reactions",
["stat.found"] = "Found",
// lab notebook and milestones
["nb.title"] = "Lab notebook",
["nb.empty"] = "Mix materials to discover reactions...",
["ms.title"] = "Milestones",
["ms.empty"] = "Load an experiment or discover reactions.",
// reactions, as listed in the lab notebook
["rx.ignition"] = "Ignition",
["rx.oil_burn"] = "Oil burn",
["rx.plant_burn"] = "Plant burn",
["rx.seed_burn"] = "Seed burn",
["rx.vine_burn"] = "Vine burn",
["rx.virus_burn"] = "Virus burn",
["rx.fuse"] = "Fuse lit",
["rx.steam"] = "Steam",
["rx.quench"] = "Quench",
["rx.melt"] = "Melt",
["rx.salt_melt"] = "Salt melt",
["rx.warm_cloud"] = "Warm cloud",
["rx.salt_dissolve"] = "Salt dissolve",
["rx.mud_baked"] = "Mud baked",
["rx.mud"] = "Mud",
["rx.rain"] = "Rain",
["rx.growth"] = "Growth",
["rx.sprout"] = "Sprout",
["rx.vine"] = "Vine",
["rx.virus"] = "Infection",
["rx.clone"] = "Clone",
["rx.acid_burst"] = "Acid burst",
["rx.dissolve"] = "Dissolve",
["rx.glass"] = "Glass",
["rx.armed"] = "Armed",
["rx.boom"] = "Boom",
["rx.tnt_armed"] = "TNT armed",
["rx.c4_armed"] = "C4 armed",
["rx.bomb_armed"] = "Bomb armed",
// milestones; {0} is an experiment name
["ms.loaded"] = "Loaded {0}",
["ms.complete"] = "{0} complete",
["ms.first_findings"] = "First findings",
["ms.reaction_catalog"] = "Reaction catalog",
["ms.advanced_chemistry"] = "Advanced chemistry",
["ms.full_notebook"] = "Full notebook",
["ms.chain_reactor"] = "Chain reactor",
["ms.unstable_lab"] = "Unstable lab",
["ms.dense_world"] = "Dense world",
// experiments
["exp.open_lab"] = "Open Lab",
["exp.mixed_lab"] = "Mixed Lab",
["exp.volcano"] = "Volcano",
["exp.garden"] = "Garden",
["exp.demolition"] = "Demolition",
// toolbar (button labels must stay short)
["tb.brush_size"] = "Brush size",
["tip.brush_smaller"] = "Smaller brush",
["tip.brush_larger"] = "Larger brush",
["tb.run"] = "Run",
["tb.pause"] = "Pause",
["tb.step"] = "Step",
["tip.step"] = "Advance one frame",
["tb.speed"] = "{0}x",
["tip.speed"] = "Cycle simulation speed",
["tb.lab"] = "Lab",
["tip.lab"] = "Starter reaction board",
["tb.volcano"] = "Volcano",
["tip.volcano"] = "Heat and pressure chain",
["tb.garden"] = "Garden",
["tip.garden"] = "Growth and water system",
["tb.demo"] = "Demo",
["tip.demo"] = "Fuse and explosives test",
["tb.save"] = "Save",
["tip.save"] = "Save sandbox",
["tb.load"] = "Load",
["tip.load"] = "Load sandbox",
["tb.grid"] = "Grid",
["tip.grid"] = "Toggle grid",
["tb.sound"] = "Sound",
["tb.muted"] = "Muted",
["tip.sound"] = "Toggle sound",
["tb.clear"] = "Clear",
["tip.clear"] = "Clear canvas",
["tip.help"] = "How to play",
// how to play
["help.title"] = "How to play",
["help.controls"] = "Controls",
["help.left_drag"] = "Left drag",
["help.left_drag_do"] = "Paint selected material",
["help.right_drag"] = "Right drag",
["help.right_drag_do"] = "Erase",
["help.pause_step"] = "Pause / Step",
["help.pause_step_do"] = "Freeze and advance one frame",
["help.speed"] = "Speed",
["help.speed_do"] = "0.5x to 4x simulation",
["help.keys_do"] = "Quick-select common materials",
["help.esc_do"] = "Pause menu",
["help.try"] = "Try these reactions",
["help.rx_lava"] = "Stone and steam",
["help.rx_oil"] = "Burns fast",
["help.rx_acid"] = "Eats almost anything",
["help.rx_seed"] = "Grows a plant",
["help.rx_fuse"] = "Carries fire to the charge",
["help.rx_clone"] = "Copies the material beside it",
["help.got_it"] = "Got it",
// main menu
["menu.sub"] = "A reactive falling-sand sandbox",
["menu.hint"] = "30 materials / live reactions / build, burn, dissolve, grow",
["menu.new"] = "New lab",
["menu.continue"] = "Continue lab",
["menu.quit"] = "Quit to games list",
// pause menu
["pause.title"] = "Paused",
["pause.sub"] = "The lab is frozen until you resume.",
["pause.resume"] = "Resume",
["pause.main_menu"] = "Main menu",
["pause.foot"] = "Esc to resume",
// settings
["settings.title"] = "Settings",
["settings.language"] = "Language",
["settings.language_auto"] = "Same as s&box",
["settings.audio"] = "Audio",
["settings.volume"] = "Volume",
["settings.percent"] = "{0}%",
["settings.sound"] = "Sound effects",
["settings.display"] = "Display",
["settings.grid"] = "Grid lines",
["settings.engine"] = "More s&box settings",
["settings.engine_hint"] = "Graphics, display and key bindings",
["settings.reset"] = "Reset to defaults",
};
}