The roguelite game I made for the jam is really unbalanced and bare bones, so I wanted to expand and improve it a bit. I'm rebalancing things, adding more enemies, and changing it to have a limited number of rounds with a boss at the end. What's published right now is just an infinite arena with 5 types of enemies. The sprites for 8 new enemies are below.
I have bigger ideas for the game but I also want to get back to the game I was working on before the jam "Headfooter" which is still early in creation. I have been going back and forth between the two.
switched our games level editor to store level data to the new s&box database service. we used workshop prior to this, but it has an issue where it will serve stale content, so database service fixes this issue for us (until the workshop stale versions is fixed, issue already open on github btw.)
Guess My Nonsense. Try it sometime with a friends — it should be pretty fun! Also, I’d really appreciate any feedback on the tutorial. It’s still not as intuitive as I’d like it to be.