using Sandbox;
namespace Facepunch.BombRoyale;
/// <summary>
/// Spawns debris model particles bursting outward when a block is destroyed.
/// Configured via prefabs/effects/block_break.prefab
/// </summary>
public static class BlockBreakEffect
{
public static void Create( Scene scene, Vector3 position )
{
GameObject.Clone( "prefabs/effects/block_break.prefab", new CloneConfig
{
StartEnabled = true,
Transform = new Transform( position ),
Name = "BlockBreak"
} );
}
}