ui/WinnerDisplay.razor
@using System;
@using Sandbox;
@using Sandbox.UI;
@using Sandbox.UI.Construct;
@using Facepunch.BombRoyale;
@namespace Facepunch.BombRoyale.UI
@attribute [StyleSheet( "WinnerDisplay.razor.scss" )]
@inherits Panel
@{
var state = StateSystem.Active as SummaryState;
if ( !state.IsValid() )
return;
if ( state.WinnerIndex == 0 )
return;
}
<root>
@{
var winnerName = state.WinnerName;
var winnerIndex = state.WinnerIndex + 1;
}
<div class="banner p@(winnerIndex)"></div>
<div class="container p@(winnerIndex)">
<div class="logo"></div>
<div class="avatar">
<div class="inner"></div>
<div class="head"></div>
</div>
<div class="name">
<div class="label">@winnerName</div>
</div>
</div>
</root>
@code
{
protected override int BuildHash()
{
var state = StateSystem.Active as SummaryState;
return !state.IsValid() ? 0 : HashCode.Combine( state.WinnerIndex, state.WinnerName );
}
}