pickups/SpeedDown.cs
using Sandbox;
using System;
namespace Facepunch.BombRoyale;
[PickupChance( 0.3f )]
public class SpeedDown : Pickup
{
public override string PickupSound => "pickup.bad";
public override string Icon => "textures/speeddown.png";
public override Color Color => Color.Red;
protected override bool OnPickup( Player player )
{
player.SpeedBoosts = Math.Max( player.SpeedBoosts - 1, 0 );
Chat.AddPlayerEvent( "pickup_bad", Network.Owner.DisplayName, player.GetTeamColor(), $"has lost some speed!" );
return true;
}
}