PlayerSpawn.cs
using Sandbox;
using Editor;
namespace Facepunch.BombRoyale;
[Title( "Player Spawn" )]
[Category( "Bomb Royale" )]
[Icon( "accessibility_new" )]
[EditorHandle( "materials/gizmo/spawnpoint.png" )]
public sealed class PlayerSpawn : Component
{
[Property] public int Index { get; set; }
private Color Color { get; set; } = "#E3510D";
protected override void DrawGizmos()
{
base.DrawGizmos();
var spawnpointModel = Model.Load( "models/editor/spawnpoint.vmdl" );
Gizmo.Hitbox.Model( spawnpointModel );
Gizmo.Draw.Color = Color.WithAlpha( (Gizmo.IsHovered || Gizmo.IsSelected) ? 0.7f : 0.5f );
var so = Gizmo.Draw.Model( spawnpointModel );
if ( so.IsValid() )
so.Flags.CastShadows = true;
}
}