pickups/SpeedBoost.cs
using Sandbox;
using System;
namespace Facepunch.BombRoyale;
[PickupChance( 0.2f )]
public class SpeedBoost : Pickup
{
public override string PickupSound => "pickup.good";
public override string Icon => "textures/speedboost.png";
public override Color Color => Color.Orange;
protected override bool OnPickup( Player player )
{
if ( player.SpeedBoosts == 4 )
return false;
Chat.AddPlayerEvent( "pickup", Network.Owner.DisplayName, player.GetTeamColor(), $"has gained some speed!" );
var previousSpeed = player.SpeedBoosts;
player.SpeedBoosts = Math.Min( player.SpeedBoosts + 1, 4 );
if ( previousSpeed < 4 && player.SpeedBoosts == 4 )
player.UnlockAchievement( "go_fast" );
return true;
}
}