pickups/RangeUp.cs
using Sandbox;
using System;
namespace Facepunch.BombRoyale;
[PickupChance( 0.7f )]
public class RangeUp : Pickup
{
public override string PickupSound => "pickup.good";
public override string Icon => "textures/rangeup.png";
public override Color Color => Color.Cyan;
protected override bool OnPickup( Player player )
{
if ( player.BombRange == 8 )
return false;
Chat.AddPlayerEvent( "pickup", Network.Owner.DisplayName, player.GetTeamColor(), $"has gained some bomb range!" );
player.BombRange = Math.Min( player.BombRange + 1, 8 );
return true;
}
}