using Sandbox;
using System;
namespace Facepunch.BombRoyale;
[PickupChance( 0.2f )]
public class Disease : Pickup
{
public override string PickupSound => "disease.pickup";
public override string Icon => "textures/disease.png";
public override Color Color => Color.Magenta;
protected override bool OnPickup( Player player )
{
var diseases = Enum.GetValues<DiseaseType>();
var index = Game.Random.Int( 1, diseases.Length - 1 );
player.GiveDisease( diseases[index] );
return true;
}
}