DiseaseType.cs
using Sandbox;
using Editor;
namespace Facepunch.BombRoyale;
public enum DiseaseType
{
None,
MoveSlow,
MoveFast,
RandomBomb,
Teleport,
LowRange
}
public static class DiseaseTypeExtensions
{
public static string GetName( this DiseaseType type )
{
return type switch
{
DiseaseType.MoveSlow => "⏪ Move Slow",
DiseaseType.MoveFast => "⏩ Move Fast",
DiseaseType.RandomBomb => "💩 Drop Random Bombs",
DiseaseType.Teleport => "🔀 Swap Places",
DiseaseType.LowRange => "💣 Minimum Bomb Range",
_ => "Nothing",
};
}
}