ui/PickupSprite.razor
@using System
@using Sandbox
@using Sandbox.UI
@namespace Facepunch.BombRoyale
@attribute [StyleSheet( "PickupSprite.razor.scss" )]
@inherits PanelComponent
<root>
<div @ref="IconPanel" class="icon"></div>
</root>
@code
{
public Pickup Pickup { get; set; }
private Panel IconPanel { get; set; }
protected override void OnTreeBuilt()
{
if ( Pickup.IsValid() )
{
IconPanel.Style.SetBackgroundImage( Pickup.Icon );
}
base.OnTreeBuilt();
}
protected override void OnFixedUpdate()
{
if ( Pickup.IsValid() )
{
var transform = Transform.Local;
WorldPosition = Vector3.Up * (4f + (MathF.Sin( Time.Now * 4f ) * 4f));
transform.Scale = 0.9f + (0.1f + (MathF.Cos( Time.Now * 4f ) * 0.1f));
Transform.Local = transform;
}
base.OnFixedUpdate();
}
}