The CollisionRules
property of the PhysicsWorld
class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.
The CollisionRules
property of the PhysicsWorld
class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.
To use the CollisionRules
property, you can directly get or set it on an instance of PhysicsWorld
. This property is of type Sandbox.Physics.CollisionRules
, which encapsulates the logic for collision interactions.
// Example of setting collision rules for a PhysicsWorld instance PhysicsWorld physicsWorld = new PhysicsWorld(); // Create a new CollisionRules object CollisionRules rules = new CollisionRules(); // Configure the rules as needed // For example, setting specific collision groups or rules rules.SetGroupCollision("GroupA", "GroupB", false); // Assign the rules to the physics world physicsWorld.CollisionRules = rules; // Retrieve the current collision rules CollisionRules currentRules = physicsWorld.CollisionRules;