The CollisionRules
property of the PhysicsWorld
class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.
The CollisionRules
property of the PhysicsWorld
class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.
To use the CollisionRules
property, you can directly get or set it on an instance of PhysicsWorld
. This property is of type Sandbox.Physics.CollisionRules
, which encapsulates the rules governing collision interactions within the physics world.
// Example of setting collision rules for a PhysicsWorld instance PhysicsWorld myPhysicsWorld = new PhysicsWorld(); Sandbox.Physics.CollisionRules myCollisionRules = new Sandbox.Physics.CollisionRules(); // Configure your collision rules here // myCollisionRules.SetRule(...); // Apply the collision rules to the physics world myPhysicsWorld.CollisionRules = myCollisionRules; // Retrieve the current collision rules Sandbox.Physics.CollisionRules currentRules = myPhysicsWorld.CollisionRules;