CollisionRules CollisionRules { get; set; }

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Description

The CollisionRules property of the PhysicsWorld class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.

Usage

To use the CollisionRules property, you can directly get or set it on an instance of PhysicsWorld. This property is of type Sandbox.Physics.CollisionRules, which encapsulates the logic for collision interactions.

Example

// Example of setting collision rules for a PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();

// Create a new CollisionRules object
CollisionRules rules = new CollisionRules();

// Configure the rules as needed
// For example, setting specific collision groups or rules
rules.SetGroupCollision("GroupA", "GroupB", false);

// Assign the rules to the physics world
physicsWorld.CollisionRules = rules;

// Retrieve the current collision rules
CollisionRules currentRules = physicsWorld.CollisionRules;