CollisionRules CollisionRules { get; set; }

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Description

The CollisionRules property of the PhysicsWorld class allows you to set or retrieve the collision rules for the physics world. These rules determine how different physics bodies interact with each other in terms of collisions.

Usage

To use the CollisionRules property, you can directly get or set it on an instance of PhysicsWorld. This property is of type Sandbox.Physics.CollisionRules, which encapsulates the rules governing collision interactions within the physics world.

Example

// Example of setting collision rules for a PhysicsWorld instance
PhysicsWorld myPhysicsWorld = new PhysicsWorld();
Sandbox.Physics.CollisionRules myCollisionRules = new Sandbox.Physics.CollisionRules();

// Configure your collision rules here
// myCollisionRules.SetRule(...);

// Apply the collision rules to the physics world
myPhysicsWorld.CollisionRules = myCollisionRules;

// Retrieve the current collision rules
Sandbox.Physics.CollisionRules currentRules = myPhysicsWorld.CollisionRules;