static Vector3 SpringDamp( Vector3& current, Vector3& target, Vector3& velocity, float smoothTime, float deltaTime, float frequency, float damping )

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Description

The SpringDamp method is a static function of the Vector3 struct that performs a spring-damping operation on a vector. This method is useful for simulating spring-like behavior in animations or physics simulations, where a vector smoothly approaches a target vector over time, with a spring-like oscillation and damping effect.

Usage

To use the SpringDamp method, you need to provide the following parameters:

  • current: A reference to the current Vector3 position.
  • target: A reference to the target Vector3 position that the current vector should approach.
  • velocity: A reference to the current velocity of the vector, which will be updated by the method.
  • smoothTime: A float representing the time it takes to reach the target under ideal conditions.
  • deltaTime: A float representing the time elapsed since the last call to this method.
  • frequency: A float representing the frequency of the spring oscillation.
  • damping: A float representing the damping ratio, which affects how quickly the oscillations die out.

The method returns a Vector3 that represents the new position after applying the spring-damping effect.

Example

Vector3 current = new Vector3(0, 0, 0);
Vector3 target = new Vector3(10, 10, 10);
Vector3 velocity = Vector3.Zero;
float smoothTime = 0.3f;
float deltaTime = 0.016f; // Assuming 60 FPS
float frequency = 1.0f;
float damping = 0.5f;

Vector3 newPosition = Vector3.SpringDamp(ref current, ref target, ref velocity, smoothTime, deltaTime, frequency, damping);

// newPosition now contains the updated position after applying spring-damping.