Spending/Upgrades/Economy/BountyUpgrade.cs
namespace PlanetMeat;
[Title( "Economy Upgrade - Bounty" )]
public sealed class BountyUpgrade : BaseComponentUpgrade<AccountBounty, float>
{
protected override float EffectBase => TargetComponent?.GetBountyWithout() ?? 0.0f;
protected override float GetEffectAt( int rank ) => EffectPerRank.MultiplyCapped( rank );
protected override bool IsUnderCap => FloatEffectImprovement.TestCap( OverallEffect, EffectMax );
protected override void OnRankChanged()
{
TargetComponent?.ContributeBounty( CurrentEffect );
}
public override string GetDisplayedEffectAt( int rank ) => PercentageEffectImprovement.GetDisplayedPercentage( GetOveralEffect( rank ), DecimalPlaces );
}