Spending/Upgrades/Economy/StorageUpgrade.cs
namespace PlanetMeat;
[Title( "Economy Upgrade - Storage" )]
public sealed class StorageUpgrade : BaseComponentUpgrade<AccountStorage, double>
{
protected override double EffectBase => TargetComponent?.GetStorageWithout() ?? 0.0;
protected override double GetEffectAt( int rank ) => EffectPerRank.MultiplyCapped( rank );
protected override bool IsUnderCap => OverallEffect + 0.001 < EffectMax;
protected override void OnRankChanged()
{
TargetComponent?.ContributeStorage( CurrentEffect );
}
}