Spending/Upgrades/Strike/StrikeSpeedUpgrade.cs
namespace PlanetMeat;

[Title( "Strike Upgrade - Speed" )]
public sealed class StrikeSpeedUpgrade : FloatAggregateUpgrade<IUpgradeableStrike>
{
	protected override ValueAggregator<float> FindAggregate => TargetComponent?.AggregateSpeed;
}