namespace PlanetMeat;
[Title( "Targeter Upgrade - Range" )]
public sealed class RangeTargeterUpgrade : BaseComponentUpgrade<Targeter, int>
{
protected override int EffectBase => (int)(TargetComponent?.GetRangeWithout( this ) ?? 0);
protected override int GetEffectAt( int rank ) => EffectPerRank.MultiplyCapped( rank );
protected override void OnRankChanged()
{
TargetComponent?.ContributeRange( this, CurrentEffect );
}
}