Units/ITargeterStatus.cs
namespace PlanetMeat;

public interface ITargeterStatus
{
	public enum Teams { Player, Enemy };
	public Teams Team { get; }

	public bool Killed { get; }
	public GameObject GameObject { get; }
}

public static partial class Extensions
{
	public static bool IsFriendlyTo( this ITargeterStatus a, ITargeterStatus b ) => a.Team == b.Team;
}