Editor/ShaderGraphPlus/ProjectConverter/Node Core/CommentNodeConvert.cs
using Editor.NodeEditor;
using VanillaGraph = Editor.ShaderGraph;
using VanillaNodes = Editor.ShaderGraph.Nodes;
using ShaderGraphBaseNode = Editor.ShaderGraph.BaseNode;
namespace ShaderGraphPlus.Internal;
internal class CommentNodeConvert : BaseNodeConvert
{
public override Type NodeTypeToConvert => typeof( VanillaGraph.CommentNode );
public override IEnumerable<BaseNodePlus> Convert( ProjectConverter converter, ShaderGraphBaseNode oldNode )
{
var newNodes = new List<BaseNodePlus>();
var oldCommentNode = oldNode as VanillaGraph.CommentNode;
//SGPLog.Info( "Convert comment node" );
var newNode = new CommentNode();
newNode.Identifier = oldNode.Identifier;
newNode.Position = oldNode.Position;
newNode.Size = oldCommentNode.Size;
newNode.Color = oldCommentNode.Color switch
{
CommentColor.White => Color.Parse( "#c2b5b5" )!.Value,
CommentColor.Red => Color.Parse( "#d60000" )!.Value,
CommentColor.Green => Color.Parse( "#33b679" )!.Value,
CommentColor.Blue => Color.Parse( "#039be5" )!.Value,
CommentColor.Yellow => Color.Parse( "#f6c026" )!.Value,
CommentColor.Purple => Color.Parse( "#8e24aa" )!.Value,
CommentColor.Orange => Color.Parse( "#f5511d" )!.Value,
_ => Color.Parse( "#c2b5b5" )!.Value,
}; //(NodeEditorPlus.CommentColor)oldCommentNode.Color;
newNode.Title = oldCommentNode.Title;
newNode.Description = oldCommentNode.Description;
newNode.Layer = oldCommentNode.Layer;
newNodes.Add( newNode );
return newNodes;
}
}