Editor/ShaderGraphPlus/ProjectConverter/Node Core/RerouteNodeConvert.cs
using VanillaGraph = Editor.ShaderGraph;
using VanillaNodes = Editor.ShaderGraph.Nodes;
using ShaderGraphBaseNode = Editor.ShaderGraph.BaseNode;
using ShaderGraphPlus.Nodes;
namespace ShaderGraphPlus.Internal;
internal class RerouteNodeConvert : BaseNodeConvert
{
public override Type NodeTypeToConvert => typeof( VanillaNodes.Reroute );
public override IEnumerable<BaseNodePlus> Convert( ProjectConverter converter, ShaderGraphBaseNode oldNode )
{
var newNodes = new List<BaseNodePlus>();
var oldReroute = oldNode as VanillaNodes.Reroute;
//SGPLog.Info( "Convert reroute node" );
var newNode = new ReroutePlus();
newNode.Identifier = oldNode.Identifier;
newNode.Position = oldNode.Position;
newNode.Comment = oldReroute.Comment;
newNodes.Add( newNode );
return newNodes;
}
}