Editor/ShaderGraphPlus/ProjectConverter/Node Core/TimeNodeConvert.cs
using VanillaNodes = Editor.ShaderGraph.Nodes;
using ShaderGraphBaseNode = Editor.ShaderGraph.BaseNode;

namespace ShaderGraphPlus.Internal;

internal class TimeNodeConvert : BaseNodeConvert
{
	public override Type NodeTypeToConvert => typeof( VanillaNodes.Time );

	public override IEnumerable<BaseNodePlus> Convert( ProjectConverter converter, ShaderGraphBaseNode oldNode )
	{
		var newNodes = new List<BaseNodePlus>();
		var oldTimeNode = oldNode as VanillaNodes.Time;

		//SGPLog.Info( "Convert time node" );

		var newNode = new Nodes.Time();
		newNode.Identifier = oldNode.Identifier;
		newNode.Position = oldNode.Position;

		newNodes.Add( newNode );

		return newNodes;
	}
}