A simple data model representing a chess game time control. It stores the type (e.g. "blitz"/"classical"), the base time limit (integer), the increment per move, and a display string.
#nullable enable annotations
namespace LichessNET.Entities.Game;
public class TimeControl
{
public string Type { get; set; }
public int Limit { get; set; }
public int Increment { get; set; }
public string Show { get; set; }
}