Code/Entities/Game/TimeControl.cs

Simple data model for a game's time control. It defines a TimeControl class with properties Type, Limit, Increment, and Show to hold time control details (likely parsed from Lichess API).

#nullable enable annotations

namespace LichessNET.Entities.Game;

public class TimeControl
{
    public string Type { get; set; }
    public int Limit { get; set; }
    public int Increment { get; set; }
    public string Show { get; set; }
}