Code/Entities/Game/TimeControl.cs

A simple data model representing a chess game time control. It stores the type (e.g. "blitz"/"classical"), the base time limit (integer), the increment per move, and a display string.

#nullable enable annotations

namespace LichessNET.Entities.Game;

public class TimeControl
{
    public string Type { get; set; }
    public int Limit { get; set; }
    public int Increment { get; set; }
    public string Show { get; set; }
}