Simple data model for a game's time control. It defines a TimeControl class with properties Type, Limit, Increment, and Show to hold time control details (likely parsed from Lichess API).
#nullable enable annotations
namespace LichessNET.Entities.Game;
public class TimeControl
{
public string Type { get; set; }
public int Limit { get; set; }
public int Increment { get; set; }
public string Show { get; set; }
}