Data model class for a Lichess ongoing game. It defines properties like GameId, FullId, color, FEN, opponent info, move list and timing fields for use by the rest of the application.
#nullable enable annotations
namespace LichessNET.Entities.Game;
/// <summary>
/// Represents an ongoing game in Lichess.
/// </summary>
public class OngoingGame
{
public string GameId { get; set; }
public string FullId { get; set; }
public string Color { get; set; }
public string Fen { get; set; }
public bool HasMoved { get; set; }
public bool IsMyTurn { get; set; }
public string LastMove { get; set; }
public Opponent Opponent { get; set; }
public string Perf { get; set; }
public bool Rated { get; set; }
public int SecondsLeft { get; set; }
public string Source { get; set; }
public string Speed { get; set; }
public Variant Variant { get; set; }
public int PlysAtInitFen { get; set; }
public List<Move> Moves { get; set; }
}