Plain data model for a Lichess user preferences object. It declares many public get/set properties for visual and gameplay settings such as themes, piece sets, sounds, clock options and various boolean/int flags.
#nullable enable annotations
namespace LichessNET.Entities.Account;
/// <summary>
/// Represents the visual and gameplay preferences settings for a user on the Lichess platform.
/// </summary>
public class Preferences
{
public bool Dark { get; set; }
public bool Transp { get; set; }
public string BgImg { get; set; }
public bool Is3d { get; set; }
public string Theme { get; set; }
public string PieceSet { get; set; }
public string Theme3d { get; set; }
public string PieceSet3d { get; set; }
public string SoundSet { get; set; }
public int AutoQueen { get; set; }
public int AutoThreefold { get; set; }
public int Takeback { get; set; }
public int Moretime { get; set; }
public int ClockTenths { get; set; }
public bool ClockBar { get; set; }
public bool ClockSound { get; set; }
public bool Premove { get; set; }
public int Animation { get; set; }
public bool Captured { get; set; }
public bool Follow { get; set; }
public bool Highlight { get; set; }
public bool Destination { get; set; }
public int Coords { get; set; }
public int Replay { get; set; }
public int Challenge { get; set; }
public int Message { get; set; }
public int SubmitMove { get; set; }
public int ConfirmResign { get; set; }
public int InsightShare { get; set; }
public int KeyboardMove { get; set; }
public int Zen { get; set; }
public int Ratings { get; set; }
public int MoveEvent { get; set; }
public int RookCastle { get; set; }
}