Entities/Game/MoveSequence.cs

A simple data model representing the move sequence of a chess game. It holds a list of Move objects and the original PGN string.

#nullable enable annotations

namespace LichessNET.Entities.Game;

/// <summary>
/// Basically the notation part of a PGN game
/// </summary>
public class MoveSequence
{
    public List<Move> Moves { get; set; } = new List<Move>();
    public string OriginalPgn { get; set; }
}