Entities/Game/TimeControl.cs

A simple DTO representing a game's time control. It holds the time control type, total time limit, per-move increment, and a display string.

#nullable enable annotations

namespace LichessNET.Entities.Game;

public class TimeControl
{
    public string Type { get; set; }
    public int Limit { get; set; }
    public int Increment { get; set; }
    public string Show { get; set; }
}