Entity class representing a user\'s statistics for a single gamemode. Implements IGameStats and stores games played, rating, rating deviation (Rd), progress (mapped from JSON name "prog"), and whether the rating is provisional.
#nullable enable annotations
using System.Text.Json.Serialization;
using LichessNET.Entities.Interfaces;
namespace LichessNET.Entities.Stats;
/// <summary>
/// This class contains all stats of a user in a specific gamemode
/// </summary>
public class GamemodeStats : IGameStats
{
/// <summary>
/// Amount of games played in this gamemode
/// </summary>
public int Games { get; set; }
/// <summary>
/// The current rating of the user in this gamemode
/// </summary>
public int Rating { get; set; }
/// <summary>
/// The current rating deviation of the user in this gamemode
/// </summary>
public int Rd { get; set; }
/// <summary>
/// The current progress of the user in this gamemode over the last 12 games
/// </summary>
[JsonPropertyName("prog")]
public int Progress { get; set; }
/// <summary>
/// Is the rating considered provisional?
/// </summary>
public bool Prov { get; set; }
}