void DrawIndexedInstancedIndirect( GpuBuffer<T> vertexBuffer, GpuBuffer indexBuffer, Material material, GpuBuffer indirectBuffer, System.UInt32 bufferOffset, RenderAttributes attributes, PrimitiveType primitiveType )

void DrawIndexedInstancedIndirect( GpuBuffer indexBuffer, Material material, GpuBuffer indirectBuffer, System.UInt32 bufferOffset, RenderAttributes attributes, PrimitiveType primitiveType )

Summary

Draws instanced indexed geometry using indirect draw arguments stored in a GPU buffer.

Remarks

Vertex data is accessed in shader through buffer attribute and SV_VertexID.
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