s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية

Constructors

functionsCommandList

Properties

data_objectAttributesdata_objectDebugNamedata_objectEnableddata_objectFlagsdata_objectGlobalAttributesdata_objectPaintdata_objectViewportSize

Methods

functionsBlitfunctionsClearfunctionsClearRenderTargetfunctionsDispatchComputefunctionsDispatchComputeIndirectfunctionsDrawfunctionsDrawIndexedfunctionsDrawIndexedInstancedfunctionsDrawIndexedInstancedIndirectfunctionsDrawInstancedIndirectfunctionsDrawModelfunctionsDrawModelInstancedfunctionsDrawModelInstancedIndirectfunctionsDrawQuadfunctionsDrawReflectionfunctionsDrawRefractionfunctionsDrawRendererfunctionsDrawScreenQuadfunctionsDrawTextfunctionsDrawViewfunctionsGenerateMipMapsfunctionsGetRenderTargetremove_circleGrabDepthTextureremove_circleGrabFrameTexturefunctionsInsertListfunctionsReleaseRenderTargetfunctionsResetfunctionsResourceBarrierTransitionremove_circleSetremove_circleSetComboremove_circleSetConstantBufferremove_circleSetGlobalfunctionsSetRenderTargetfunctionsUavBarrierfunctionsViewportSizeScaled
menu
Api
Graphics
CommandList
Attributes

AttributeAccess Attributes { get; set; }

Summary

Access to the local attributes. What these are depends on where the command list is being called. If we're calling from a renderable, these are the attributes for that renderable.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter