void Clear( Color color, bool clearColor, bool clearDepth, bool clearStencil )

Summary

Clear the current drawing context to given color.

void Clear( Texture texture, Color color )

Summary

Clears the given texture to a solid color.

void Clear( RenderTargetHandle handle, Color color )

Summary

Clears the color texture of the given render target handle to a solid color.

void Clear( GpuBuffer buffer, System.UInt32 value )

Summary

Fills the given GPU buffer with a repeated uint32 value.
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