dev/verify-moderation-chat-peer.cs

A short test-style script that retrieves a CustomChatExample UI component from the active scene, asserts that it has no private results, no ordinary messages, and no lines, and returns a small anonymous result object indicating pass and counts.

Networking
var view = Game.ActiveScene.GetAllComponents<SuperuserCompatibilityLab.UI.CustomChatExample>().Single();
if ( view.PrivateResults != 0 || view.OrdinaryMessages != 0 || view.Lines.Count != 0 )
	throw new InvalidOperationException( "Peer received suppressed text or private feedback." );
return new { Pass = true, view.PrivateResults, view.OrdinaryMessages };