Animation/DecayColor.cs
using System;
using Sandbox;
namespace Goo.Animation;
public record struct DecayColor
{
public Color Current;
public Color Target;
public float Halflife;
public DecayColor(Color initial, float halflife)
{
Current = initial;
Target = initial;
Halflife = halflife;
}
public void Update(float dt)
{
Current = new Color(
MathX.ExponentialDecay(Current.r, Target.r, Halflife, dt),
MathX.ExponentialDecay(Current.g, Target.g, Halflife, dt),
MathX.ExponentialDecay(Current.b, Target.b, Halflife, dt),
MathX.ExponentialDecay(Current.a, Target.a, Halflife, dt));
}
public bool IsSettled =>
MathF.Abs(Target.r - Current.r) < 0.0001f &&
MathF.Abs(Target.g - Current.g) < 0.0001f &&
MathF.Abs(Target.b - Current.b) < 0.0001f &&
MathF.Abs(Target.a - Current.a) < 0.0001f;
}