using System;
namespace Goo;
internal sealed class FrameList
{
Frame[] _items = new Frame[4];
int _count;
public int Count => _count;
public ref Frame this[int i] => ref _items[i];
public ref Frame Reserve()
{
if (_count == _items.Length) Array.Resize(ref _items, _items.Length * 2);
return ref _items[_count++];
}
internal void Reset()
{
Array.Clear(_items, 0, _count);
_count = 0;
}
}