Internal/StatefulWebPanel.cs
using System;
using Sandbox.UI;
namespace Goo.Internal;
internal sealed class StatefulWebPanel : Sandbox.UI.WebPanel, IStatefulEventHost
{
internal Action<MousePanelEvent>? _onClick;
internal Action<MousePanelEvent>? _onMouseEnter;
internal Action<MousePanelEvent>? _onMouseLeave;
internal Action<MousePanelEvent>? _onMouseDown;
internal Action<MousePanelEvent>? _onMouseUp;
internal Action<MousePanelEvent>? _onMouseMove;
internal bool _userSetPointerEvents;
internal Action? _requestRebuild;
public Action? RequestRebuild { set => _requestRebuild = value; }
public void ApplyEvents(in BlobEvents events)
{
_onClick = events.OnClick;
_onMouseEnter = events.OnMouseEnter;
_onMouseLeave = events.OnMouseLeave;
_onMouseDown = events.OnMouseDown;
_onMouseUp = events.OnMouseUp;
_onMouseMove = events.OnMouseMove;
}
public bool HasEventHandlers =>
_onClick != null || _onMouseEnter != null || _onMouseLeave != null ||
_onMouseDown != null || _onMouseUp != null || _onMouseMove != null;
public bool UserSetPointerEvents
{
get => _userSetPointerEvents;
set => _userSetPointerEvents = value;
}
// Engine OnMouseWheel inverts scroll in Steam HTML; override and correct the sign. Revisit if the engine is fixed.
public override void OnMouseWheel(Vector2 value)
{
Surface.TellMouseWheel((int)value.y * 40);
}
protected override void OnClick(MousePanelEvent e) { base.OnClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnRightClick(MousePanelEvent e) { base.OnRightClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnMiddleClick(MousePanelEvent e) { base.OnMiddleClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnMouseOver(MousePanelEvent e) { base.OnMouseOver(e); EventDispatch.Fire(_onMouseEnter, e, _requestRebuild); }
protected override void OnMouseOut(MousePanelEvent e) { base.OnMouseOut(e); EventDispatch.Fire(_onMouseLeave, e, _requestRebuild); }
protected override void OnMouseDown(MousePanelEvent e) { base.OnMouseDown(e); EventDispatch.Fire(_onMouseDown, e, _requestRebuild); }
protected override void OnMouseUp(MousePanelEvent e) { base.OnMouseUp(e); EventDispatch.Fire(_onMouseUp, e, _requestRebuild); }
protected override void OnMouseMove(MousePanelEvent e) { base.OnMouseMove(e); EventDispatch.Fire(_onMouseMove, e, _requestRebuild); }
}