Code/Animation/SpringFloat.cs
using System;
using Sandbox;
namespace Goo.Animation;
public record struct SpringFloat
{
public float Current;
public float Target;
public float Velocity;
public float Frequency;
public float Damping;
public SpringFloat(float initial, float frequency, float damping)
{
Current = initial;
Target = initial;
Velocity = 0f;
Frequency = frequency;
Damping = damping;
}
public void Update(float dt) =>
Current = MathX.SpringDamp(Current, Target, ref Velocity, dt, Frequency, Damping);
public bool IsSettled =>
MathF.Abs(Target - Current) < 0.0001f && MathF.Abs(Velocity) < 0.0001f;
}