Code/Internal/StatefulTextEntry.cs
using System;
using Sandbox.UI;
namespace Goo.Internal;
internal sealed class StatefulTextEntry : Sandbox.UI.TextEntry, IStatefulEventHost
{
internal Action<string>? _onChange;
internal Action<string>? _onSubmit;
internal Action? _onFocus;
internal Action<string>? _onBlur;
internal Action? _onCancel;
internal Action<MousePanelEvent>? _onClick;
internal Action<MousePanelEvent>? _onMouseEnter;
internal Action<MousePanelEvent>? _onMouseLeave;
internal Action<MousePanelEvent>? _onMouseDown;
internal Action<MousePanelEvent>? _onMouseUp;
internal Action<MousePanelEvent>? _onMouseMove;
internal bool _userSetPointerEvents;
internal Action? _requestRebuild;
public Action? RequestRebuild { set => _requestRebuild = value; }
public StatefulTextEntry()
{
// Wire the engine's OnTextEdited through _onChange for per-keystroke notifications.
OnTextEdited = newValue => { _onChange?.Invoke(newValue); if (_onChange != null) _requestRebuild?.Invoke(); };
}
// Engine fires "onsubmit" itself on Enter (no Submit method); hook OnEvent to react.
protected override void OnEvent(PanelEvent e)
{
base.OnEvent(e);
if (e.Name == "onsubmit") { _onSubmit?.Invoke(Text ?? string.Empty); if (_onSubmit != null) _requestRebuild?.Invoke(); }
// Escape fires "oncancel" via the engine's Cancel(); value-less, same path as onsubmit.
if (e.Name == "oncancel") { _onCancel?.Invoke(); if (_onCancel != null) _requestRebuild?.Invoke(); }
}
// Call base first so the engine's focus/blur work runs before we observe the committed Text.
protected override void OnFocus(PanelEvent e)
{
base.OnFocus(e);
if (_onFocus != null) { _onFocus.Invoke(); _requestRebuild?.Invoke(); }
}
protected override void OnBlur(PanelEvent e)
{
base.OnBlur(e);
if (_onBlur != null) { _onBlur.Invoke(Text ?? string.Empty); _requestRebuild?.Invoke(); }
}
public void ApplyEvents(in BlobEvents events)
{
_onClick = events.OnClick;
_onMouseEnter = events.OnMouseEnter;
_onMouseLeave = events.OnMouseLeave;
_onMouseDown = events.OnMouseDown;
_onMouseUp = events.OnMouseUp;
_onMouseMove = events.OnMouseMove;
}
public bool HasEventHandlers =>
_onClick != null || _onMouseEnter != null || _onMouseLeave != null ||
_onMouseDown != null || _onMouseUp != null || _onMouseMove != null ||
_onChange != null || _onSubmit != null ||
_onFocus != null || _onBlur != null || _onCancel != null;
public bool UserSetPointerEvents
{
get => _userSetPointerEvents;
set => _userSetPointerEvents = value;
}
protected override void OnClick(MousePanelEvent e) { base.OnClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnRightClick(MousePanelEvent e) { base.OnRightClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnMiddleClick(MousePanelEvent e) { base.OnMiddleClick(e); EventDispatch.Fire(_onClick, e, _requestRebuild); }
protected override void OnMouseOver(MousePanelEvent e) { base.OnMouseOver(e); EventDispatch.Fire(_onMouseEnter, e, _requestRebuild); }
protected override void OnMouseOut(MousePanelEvent e) { base.OnMouseOut(e); EventDispatch.Fire(_onMouseLeave, e, _requestRebuild); }
protected override void OnMouseDown(MousePanelEvent e) { base.OnMouseDown(e); EventDispatch.Fire(_onMouseDown, e, _requestRebuild); }
protected override void OnMouseUp(MousePanelEvent e) { base.OnMouseUp(e); EventDispatch.Fire(_onMouseUp, e, _requestRebuild); }
protected override void OnMouseMove(MousePanelEvent e) { base.OnMouseMove(e); EventDispatch.Fire(_onMouseMove, e, _requestRebuild); }
}