Animation/SmoothVector2.cs
using System;
using Sandbox;
namespace Goo.Animation;
public record struct SmoothVector2
{
public Vector2 Current;
public Vector2 Target;
public Vector2 Velocity;
public float SmoothTime;
public SmoothVector2(Vector2 initial, float smoothTime)
{
Current = initial;
Target = initial;
Velocity = default;
SmoothTime = smoothTime;
}
public void Update(float dt)
{
float vx = Velocity.x, vy = Velocity.y;
Current = new Vector2(
MathX.SmoothDamp(Current.x, Target.x, ref vx, SmoothTime, dt),
MathX.SmoothDamp(Current.y, Target.y, ref vy, SmoothTime, dt));
Velocity = new Vector2(vx, vy);
}
public bool IsSettled =>
MathF.Abs(Target.x - Current.x) < 0.0001f &&
MathF.Abs(Target.y - Current.y) < 0.0001f &&
MathF.Abs(Velocity.x) < 0.0001f &&
MathF.Abs(Velocity.y) < 0.0001f;
}