Core/Children.cs
using System;
using System.Collections;
namespace Goo;
public sealed class Children : IEnumerable
{
internal FrameList? _list;
internal int _buildId;
internal Children() { }
internal int Count { get { EnsureValid(); return _list!.Count; } }
internal ref Frame this[int i] { get { EnsureValid(); return ref _list![i]; } }
public void Add<T>(in T child) where T : struct, IBlob
{
EnsureValid();
ref Frame slot = ref _list!.Reserve();
child.WriteTo(ref slot);
}
void EnsureValid()
{
var ctx = BuildContext._current;
if (ctx == null || _list == null || _buildId != ctx._currentBuildId)
throw new InvalidOperationException(
"Container reused across rebuilds. The same Container instance cannot survive " +
"past the Build() it was created in. Build a new one inside Build(), or extract " +
"a helper function that returns a fresh Container each call.");
}
// IEnumerable is required by C# collection-initializer syntax; iteration is not a
// use case for Children, so this returns an empty enumerator.
IEnumerator IEnumerable.GetEnumerator() => Array.Empty<object>().GetEnumerator();
}