Code/Internal/StatefulScenePanel.cs
using System;
using Sandbox.UI;
namespace Goo.Internal;
internal sealed class StatefulScenePanel : Sandbox.UI.ScenePanel, IStatefulEventHost
{
internal Action<MousePanelEvent>? _onClick;
internal Action<MousePanelEvent>? _onMouseEnter;
internal Action<MousePanelEvent>? _onMouseLeave;
internal Action<MousePanelEvent>? _onMouseDown;
internal Action<MousePanelEvent>? _onMouseUp;
internal Action<MousePanelEvent>? _onMouseMove;
internal bool _userSetPointerEvents;
internal Action? _requestRebuild;
public Action? RequestRebuild { set => _requestRebuild = value; }
// Parameterless ctor: scene-ref payload path; Applier assigns RenderScene afterward.
public StatefulScenePanel() { }
// String-ctor: ScenePath payload path; engine constructs + owns the scene via SceneLoadOptions.
public StatefulScenePanel(string sceneFilename) : base(sceneFilename) { }
// No camera handling here: the engine ScenePanel renders the scene through its authored Main Camera natively.
public void ApplyEvents(in BlobEvents events)
{
_onClick = events.OnClick;
_onMouseEnter = events.OnMouseEnter;
_onMouseLeave = events.OnMouseLeave;
_onMouseDown = events.OnMouseDown;
_onMouseUp = events.OnMouseUp;
_onMouseMove = events.OnMouseMove;
}
public bool HasEventHandlers =>
_onClick != null || _onMouseEnter != null || _onMouseLeave != null ||
_onMouseDown != null || _onMouseUp != null || _onMouseMove != null;
public bool UserSetPointerEvents
{
get => _userSetPointerEvents;
set => _userSetPointerEvents = value;
}
protected override void OnClick(MousePanelEvent e)
{
base.OnClick(e);
EventDispatch.Fire(_onClick, e, _requestRebuild);
}
protected override void OnRightClick(MousePanelEvent e)
{
base.OnRightClick(e);
EventDispatch.Fire(_onClick, e, _requestRebuild);
}
protected override void OnMiddleClick(MousePanelEvent e)
{
base.OnMiddleClick(e);
EventDispatch.Fire(_onClick, e, _requestRebuild);
}
protected override void OnMouseOver(MousePanelEvent e)
{
base.OnMouseOver(e);
EventDispatch.Fire(_onMouseEnter, e, _requestRebuild);
}
protected override void OnMouseOut(MousePanelEvent e)
{
base.OnMouseOut(e);
EventDispatch.Fire(_onMouseLeave, e, _requestRebuild);
}
protected override void OnMouseDown(MousePanelEvent e)
{
base.OnMouseDown(e);
EventDispatch.Fire(_onMouseDown, e, _requestRebuild);
}
protected override void OnMouseUp(MousePanelEvent e)
{
base.OnMouseUp(e);
EventDispatch.Fire(_onMouseUp, e, _requestRebuild);
}
protected override void OnMouseMove(MousePanelEvent e)
{
base.OnMouseMove(e);
EventDispatch.Fire(_onMouseMove, e, _requestRebuild);
}
}