using System;
using Sandbox;
namespace Goo.Animation;
public record struct DecayFloat
{
public float Current;
public float Target;
public float Halflife;
public DecayFloat(float initial, float halflife)
{
Current = initial;
Target = initial;
Halflife = halflife;
}
public void Update(float dt) =>
Current = MathX.ExponentialDecay(Current, Target, Halflife, dt);
public bool IsSettled => MathF.Abs(Target - Current) < 0.0001f;
}