Animation/Easing.cs
namespace Goo.Animation;
public static class Easing
{
public static readonly Sandbox.Utility.Easing.Function Linear = Sandbox.Utility.Easing.Linear;
// CSS "ease" is cubic-bezier(0.25,0.1,0.25,1.0); the engine exposes it via name lookup only.
public static readonly Sandbox.Utility.Easing.Function Ease = Sandbox.Utility.Easing.GetFunction("ease");
public static readonly Sandbox.Utility.Easing.Function EaseIn = Sandbox.Utility.Easing.EaseIn;
public static readonly Sandbox.Utility.Easing.Function EaseOut = Sandbox.Utility.Easing.EaseOut;
public static readonly Sandbox.Utility.Easing.Function EaseInOut = Sandbox.Utility.Easing.EaseInOut;
public static readonly Sandbox.Utility.Easing.Function ExpoIn = Sandbox.Utility.Easing.ExpoIn;
public static readonly Sandbox.Utility.Easing.Function ExpoOut = Sandbox.Utility.Easing.ExpoOut;
public static readonly Sandbox.Utility.Easing.Function ExpoInOut = Sandbox.Utility.Easing.ExpoInOut;
public static readonly Sandbox.Utility.Easing.Function BounceIn = Sandbox.Utility.Easing.BounceIn;
public static readonly Sandbox.Utility.Easing.Function BounceOut = Sandbox.Utility.Easing.BounceOut;
public static readonly Sandbox.Utility.Easing.Function BounceInOut = Sandbox.Utility.Easing.BounceInOut;
public static readonly Sandbox.Utility.Easing.Function SineIn = Sandbox.Utility.Easing.SineEaseIn;
public static readonly Sandbox.Utility.Easing.Function SineOut = Sandbox.Utility.Easing.SineEaseOut;
public static readonly Sandbox.Utility.Easing.Function SineInOut = Sandbox.Utility.Easing.SineEaseInOut;
public static readonly Sandbox.Utility.Easing.Function StepStart = Sandbox.Utility.Easing.StepStart;
public static readonly Sandbox.Utility.Easing.Function StepEnd = Sandbox.Utility.Easing.StepEnd;
public static Sandbox.Utility.Easing.Function? FromName(string name) =>
Sandbox.Utility.Easing.TryGetFunction(name, out var fn) ? fn : null;
public static Sandbox.Utility.Easing.Function Steps(int count, bool atStart) =>
Sandbox.Utility.Easing.Steps(count, atStart);
public static Sandbox.Utility.Easing.Function CubicBezier(float x1, float y1, float x2, float y2) =>
Sandbox.Utility.Easing.CubicBezier(x1, y1, x2, y2);
}