Code/Demos/RadialWheel/Components/WheelBlur.cs
using Goo;
using Sandbox.UI;
namespace Sandbox.RadialWheel;
// Full-wheel-size Container with BackdropFilterBlur, no background. Sits
// behind the wedges so the game world visible through translucent wedges
// is blurred. The blur clips to the circular border-radius.
public static class WheelBlur
{
public static Container Build( float blurPx ) => new Container
{
Key = "wheel-blur",
Position = PositionMode.Absolute,
Top = 0,
Left = 0,
Width = Length.Percent( 100 ),
Height = Length.Percent( 100 ),
BackdropFilterBlur = blurPx,
BorderTopLeftRadius = Length.Percent( 50 ),
BorderTopRightRadius = Length.Percent( 50 ),
BorderBottomLeftRadius = Length.Percent( 50 ),
BorderBottomRightRadius = Length.Percent( 50 ),
PointerEvents = PointerEvents.None,
};
}