Demos/RadialWheel/Components/WheelShadow.cs
using Sandbox;
using Goo;
using Sandbox.UI;
namespace Sandbox.RadialWheel;
// Thin dark inner rim hugging the wheel edge: a wheel-sized transparent Container
// whose Border draws inward, darkening the outermost wedge pixels for a "lit
// rim" feel without bleeding past the wheel boundary.
public static class WheelShadow
{
public static Container Build( float thicknessPx, float alpha ) => new Container
{
Key = "wheel-shadow",
Position = PositionMode.Absolute,
Top = 0,
Left = 0,
Width = Length.Percent( 100 ),
Height = Length.Percent( 100 ),
BorderColor = Color.Black.WithAlpha( alpha ),
BorderWidth = thicknessPx,
BorderTopLeftRadius = Length.Percent( 50 ),
BorderTopRightRadius = Length.Percent( 50 ),
BorderBottomLeftRadius = Length.Percent( 50 ),
BorderBottomRightRadius = Length.Percent( 50 ),
PointerEvents = PointerEvents.None,
};
}