A unique curse perk that reduces the player's max HP each time they pick up a healthpack. It tracks cumulative reductions in _hpLost, applies a negative modifier to PlayerStat.MaxHp, spawns a floater text, and triggers icon/visual highlights.
using Sandbox;
[Perk( Rarity.Unique, curse: true, alwaysOfferDebug: false )]
public class CurseHealthpackMaxHp : Perk
{
private int _hpLost;
static CurseHealthpackMaxHp()
{
Register<CurseHealthpackMaxHp>(
name: "Attrition",
imagePath: "textures/icons/vector/curse_healthpack_max_hp.png",
description: level => "-1 max hp when you get healthpack"
);
}
public override void Start()
{
base.Start();
HighlightColor = new Color( 0.7f, 0.2f, 0.2f );
HighlightDuration = 0.35f;
HighlightOpacity = 3f;
}
public override void Refresh()
{
base.Refresh();
}
public override void OnGainHealthpack( float amount )
{
base.OnGainHealthpack( amount );
_hpLost += 1;
Player.Modify( this, PlayerStat.MaxHp, -_hpLost, ModifierType.Add );
Manager.Instance.SpawnFloaterTextRpc( Player.WorldPosition.WithZ( 65f ), $"-1 MAX HP", new Color( 0.8f, 0.1f, 0.5f ), size: 1.1f, floaterType: FloaterType.NegativeMessage );
Highlight();
IconScale = Game.Random.Float( 1.1f, 1.2f );
IconAngleOffset = Game.Random.Float( 8f, 14f ) * (Game.Random.Int( 0, 1 ) == 0 ? -1f : 1f);
}
}