An enemy NPC class 'ExploderMini' that inherits from Exploder. It configures stats, movement and explosion behavior for a small suicide-bomber type enemy, including health, speed, explosion radius/damage, animation playback adjustments, targeting offsets and death/attack triggers that start its explosion.
using System;
using System.Numerics;
using Sandbox;
public class ExploderMini : Exploder
{
public override EnemyType EnemyType => EnemyType.ExploderMini;
public override float GetMaxHealth()
{
return 27f;
}
public override Vector3 SpawnScale => new Vector3( 0.5f );
protected override bool ShouldSpawnBloodDecal => false;
public override bool CanHaveTarget => !IsStunned;
public override bool CanMove => !IsStunned;
public override bool CanTurn => !IsStunned;
public override bool CanDamageByTouch => IsAttacking && !IsStunned && !IsInTheAir;
protected override void OnStart()
{
base.OnStart();
CoinValueMin = 2;
CoinValueMax = 3;
CoinChance = 1f;
PushStrength = 7000f;
Weight = 1.5f;
_personalSpeedScale = Game.Random.Float( 3.7f, 3.9f );
_personalSpeedFreq = Game.Random.Float( 4f, 5f );
_personalExplosionRadius = 60f;
_personalExplosionDamage = Utils.Select( Manager.Instance.Difficulty, 10f, 13f, 16f );
_personalExplodeTime = Game.Random.Float( 0.8f, 1.4f );
//_explodeAnim = "Squash_UpperBody";
_explodeAnim = "Attack";
_explosionColor = new Color( 1f, 0f, 0.8f );
_explosionDamagesEnemies = false;
ExplodeFlashMaterial = Manager.Instance.UnitFlashMaterials[UnitFlashType.SelfDmg];
_explodeForce = 550f;
if ( IsProxy )
return;
DetectTargetRange = 600f;
LoseTargetRange = 800f;
LoseTargetTime = 5f;
MeleeDamage = Utils.Select( Manager.Instance.Difficulty, 6f, 7f, 8f );
DamageTargetDelay = 0.7f;
_personalTurnSpeed = Game.Random.Float( 3f, 4f );
Acceleration = Game.Random.Float( 240f, 275f ) * Utils.Select( Manager.Instance.Difficulty, 1f, 1f, 1.1f );
AccelerationAttacking = Game.Random.Float( 290f, 330f ) * Utils.Select( Manager.Instance.Difficulty, 1f, 1f, 1.1f );
Deceleration = 0.6f;
DecelerationAttacking = 0.3f;
}
protected override void OnUpdate()
{
base.OnUpdate();
//Gizmo.Draw.Color = Color.White;
//Gizmo.Draw.Text( $"{ModelRenderer.PlaybackRate.ToString( "N2" )}", new global::Transform( WorldPosition ) );
//Gizmo.Draw.Text( $"{ModelRenderer.SceneModel.CurrentSequence.TimeNormalized.ToString("N2")}", new global::Transform( WorldPosition ) );
if ( IsProxy )
return;
}
protected override void HandleExplodingPlaybackRate( float explodeTime )
{
SetPlaybackRate( Utils.Map( _timeSinceExplodeStart, 0f, explodeTime, 1f, 2f, EasingType.QuadIn ) * AnimSpeedModifier );
}
protected override float GetMoveSpeedFactor()
{
var progress = ModelRenderer.SceneModel.CurrentSequence.TimeNormalized;
if ( IsAttacking )
{
var move0Start = 0.1f;
var move0End = 0.40f;
var move1Start = 0.5f;
var move1End = 0.65f;
var move2Start = 0.8f;
var move2End = 0.975f;
if ( progress > move0Start && progress < move0End )
return Utils.Map( progress, move0Start, move0End, 0f, 1f, EasingType.QuadInOut );
else if ( progress > move1Start && progress < move1End )
return Utils.Map( progress, move1Start, move1End, 0f, 1f, EasingType.QuadInOut );
else if ( progress > move2Start && progress < move2End )
return Utils.Map( progress, move2Start, move2End, 0f, 1f, EasingType.QuadInOut );
}
else
{
var leftFootStart = 0.4f;
var leftFootEnd = 0.90f;
var rightFootStart = 0.0f;
var rightFootEnd = 0.36f;
if ( progress > leftFootStart && progress < leftFootEnd )
return Utils.Map( progress, leftFootStart, leftFootEnd, 0f, 1f, EasingType.QuadInOut );
else if ( progress > rightFootStart && progress < rightFootEnd )
return Utils.Map( progress, rightFootStart, rightFootEnd, 0f, 1f, EasingType.QuadInOut );
}
return 0f;
}
protected override Vector2 GetTargetOffset()
{
// todo: variance
return TargetUnit.Velocity * (0.9f + Utils.FastSin( TimeSinceSpawn * 0.32f ) * 0.5f) * (TargetUnit.Position2D - Position2D).Length * 0.025f;
}
protected override float GetAnimSpeedFactor()
{
//if ( HasTarget && TargetUnit.IsValid() )
//{
// float distSqr = (TargetUnit.Position2D - Position2D).LengthSquared;
// float attackDistSqr = MathF.Pow( AggroRange, 2f );
// return _personalSpeedScale * Utils.Map( distSqr, attackDistSqr, 0f, 1f, 1.5f, EasingType.Linear );
//}
return _personalSpeedScale * (IsAttacking ? 0.3f : 1f);
}
protected override void StartDying( Vector2 dir, float force, Player player, DamageType damageType )
{
IsDying = true;
IsSpawning = false;
Velocity *= 0.5f;
//if ( player.IsValid() && player.CombustionActive )
// Combust( player );
//else
StartExplodingRpc( _personalExplodeTime, _personalExplosionRadius, _personalExplosionDamage, player );
}
public override void StartAttacking()
{
base.StartAttacking();
if ( IsProxy )
return;
StartExplodingRpc( _personalExplodeTime, _personalExplosionRadius, _personalExplosionDamage, null );
}
public override int GetNumLavaBlobs()
{
var numBlobs = Manager.Instance.Difficulty == 2 ? 1 : 0;
numBlobs += GetNumExtraLavaBlobs();
return numBlobs;
}
}