A Perk class 'Poison Veins' for a game. It doubles poison damage via a player stat multiplier and reduces the player's max HP by 1 each time the player is hit (except self damage), showing a floater and highlight on hit.
using System;
using Sandbox;
[Perk( Rarity.Unique, includedAtStart: false, locked: true, minUnlocksReq: 2, alwaysOfferDebug: false )]
public class PerkPoisonDoubleDmgLoseHp : Perk
{
private int _maxHp;
static PerkPoisonDoubleDmgLoseHp()
{
Register<PerkPoisonDoubleDmgLoseHp>(
name: "Poison Veins",
imagePath: "textures/icons/vector/poison_double_dmg_lose_hp.png",
description: level => $"+100% poison dmg\n-1 max hp when hit"
);
}
public override void Start()
{
base.Start();
HighlightColor = new Color( 1f, 0f, 0f );
HighlightDuration = 0.2f;
HighlightOpacity = 4f;
}
public override void Refresh()
{
base.Refresh();
Player.Modify( this, PlayerStat.PoisonDamage, 2f, ModifierType.Mult );
}
public override void OnHit( float amount, DamageType damageType, bool isSelfInflicted, Vector2 dir, float force, Enemy enemySource, EnemyType enemyType, float previousHealth )
{
base.OnHit( amount, damageType, isSelfInflicted, dir, force, enemySource, enemyType, previousHealth );
if ( damageType == DamageType.Self )
return;
_maxHp--;
Player.Modify( this, PlayerStat.MaxHp, _maxHp, ModifierType.Add );
Manager.Instance.SpawnFloaterTextRpc( Player.WorldPosition.WithZ( 65f ), $"-1 MAX HP", new Color( 0.8f, 0.1f, 0.5f ), size: 1.1f, floaterType: FloaterType.NegativeMessage );
Highlight();
IconScale = Game.Random.Float( 1.1f, 1.2f );
IconAngleOffset = Game.Random.Float( 8f, 14f ) * (Game.Random.Int( 0, 1 ) == 0 ? -1f : 1f);
}
}