Auto-generated compiler metadata file for the Game project. It sets global usings for Sandbox.Internal.GlobalGameNamespace and Blazor components, and applies assembly attributes like AddonTitle, Ident, EngineVersion, target framework, compile time, and version information.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "ss2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "ss2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "facepunch" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "facepunch.ss2" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "29" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-03T00:39:50.8752226Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.118.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.118.0")]