A game perk class named PerkDodgeClipBonus that grants a temporary clip damage bonus when the player dodges. It accumulates bonus damage on dodge, shows a display text and highlight, applies the accumulated bonus to Player.Stats[PlayerStat.ClipDamageBonus] when reloading finishes, and clears it when removed.
using System;
using Sandbox;
[Perk( Rarity.Epic, includedAtStart: false, locked: true, minUnlocksReq: 1, alwaysOfferDebug: false )]
public class PerkDodgeClipBonus : Perk
{
private enum Mod { BonusDmg };
private float _currBonus;
static PerkDodgeClipBonus()
{
Register<PerkDodgeClipBonus>(
name: "Deadly Reflexes",
imagePath: "textures/icons/vector/dodge_clip_bonus.png",
description: level => $"bullet-icons in your next clip get\n+{GetValue( level, Mod.BonusDmg ).ToString( "0.#" )} dmg when you dodge",
upgradeDescription: level => $"bullet-icons in your next clip get\n+{GetValue( level - 1, Mod.BonusDmg ).ToString("0.#")}→{GetValue( level, Mod.BonusDmg ).ToString("0.#")} dmg when you dodge"
);
}
public override void Start()
{
base.Start();
HighlightColor = new Color( 0.7f, 1f, 0.7f );
HighlightDuration = 0.2f;
HighlightOpacity = 1.5f;
}
public override void Refresh()
{
base.Refresh();
}
private static float GetValue( int level, Mod mod, bool isPercent = false )
{
switch ( mod )
{
case Mod.BonusDmg:
default:
return 0.5f * level;
}
}
public override void OnDodged( float damage, DamageType damageType, Vector2 dir, Enemy enemySource )
{
base.OnDodged( damage, damageType, dir, enemySource );
_currBonus += GetValue( Level, Mod.BonusDmg );
RefreshDisplayText();
Highlight();
}
public override void OnStartReload()
{
base.OnStartReload();
RefreshDisplayText();
}
public override void OnFinishReload()
{
base.OnFinishReload();
Player.Stats[PlayerStat.ClipDamageBonus] += _currBonus;
_currBonus = 0f;
//RefreshDisplayText();
}
void RefreshDisplayText()
{
DisplayText = _currBonus > 0f ? string.Format( "+{0:0.0}", _currBonus ) : " ";
//DisplayText = Player.Stats[PlayerStat.ClipDamageBonus] > 0f ? string.Format( "+{0:0.0}", Player.Stats[PlayerStat.ClipDamageBonus] ) : " ";
}
public override void Remove( bool restart = false )
{
base.Remove( restart );
Player.Stats[PlayerStat.ClipDamageBonus] = 0f;
}
}