A Charm item that adds bullet homing radius to the player. It defines a constant homing radius, a text description, and applies two player stat modifiers when the charm is activated.
using System.Xml.Linq;
using static Sandbox.VertexLayout;
public class CharmHoming : Charm
{
public const string ItemId = "charm_homing";
private const float HomingRadius = 0.5f;
public static string Description() => $"+{HomingRadius.ToString("0.##")}m bullet homing range";
public override void OnRunStart()
{
Player.Modify( this, PlayerStat.BulletHomingRadius, HomingRadius * Utils.Meter2Unit, ModifierType.Add );
Player.Modify( this, PlayerStat.BulletHomingRadiusDisplay, HomingRadius, ModifierType.Add );
}
}